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Hacker II: The Doomsday Papers : ウィキペディア英語版 | Hacker II: The Doomsday Papers
''Hacker II: The Doomsday Papers'' is a 1986 computer game developed and published by Activision. It is the sequel to the 1985 game, ''Hacker''. It was released for several platforms of the home computer era. As with the first game, it was designed by Steve Cartwright. ==Plot== ''Hacker II'' is notably more difficult and involved than the first game. In ''Hacker II'', the player is actually recruited based upon his (assumed) success with the activities in the original game. Once again, they are tasked with controlling a robot, this time to infiltrate a secure facility in order to retrieve documents known only as "The Doomsday Papers" from a well guarded vault to ensure the security of the United States. Eventually, as they escape with the papers, the player is confronted by agents of the United States who reveal that he or she have actually been working for a former Magma employee, who wanted the papers in revenge for what had happened to the company the player had presumably exposed in the first game. The building that the player had unwittingly broken into was a government facility. The player then has to go back into the facility as part of a gambit to expose the Magma agent, avoiding the same security that had threatened the player before.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hacker II: The Doomsday Papers」の詳細全文を読む
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